Artem Kireev
Artem Kireev

Artem Kireev

Product designer from Seattle, WA.

Creator28 Components
Artem Kireev
Artem Kireevin Marketplace·2w

Built a liquid, iridescent shader background for Framer that reacts to your cursor or scroll instead of just looping on a timer, with every color and the band/grain look exposed as controls.

Artem Kireev
Artem Kireevin Marketplace·3w

Built a real-time GLSL dither/halftone shader for Framer with five pattern modes, duotone or tritone palettes, and hover/scroll-reactive motion, so it works as a hero background, a brand panel, or a grain overlay instead of one fixed look.

Artem Kireev
Artem Kireevin Marketplace·1mo

Built a shader that turns hover on any image into a chromatic ripple instead of a flat crossfade, with the trigger, direction, and split amount all exposed as controls so it never looks locked to one look.

Artem Kireev
Artem Kireevin Marketplace·1mo

Built a single grain/dither shader that swaps between four noise styles instead of locking you into one look, so you don't need four separate components for grain, static, halftone, and dither.

Artem Kireev
Artem Kireevin Marketplace·1mo

Built one shader component that does five looks (dithering, halftone, pixelation, grain, liquid warp) with three trigger modes, so you're not stuck buying a separate component for every effect.

Artem Kireev
Artem Kireevin Marketplace·1mo

Built a halftone dot-screen shader for Framer that reads either an animated gradient or your own image and turns it into print-style dots, with full control over shape, density, angle, colors, and how much it drifts or reacts to your cursor.

Artem Kireev
Artem Kireevin Marketplace·2mo

Built a real WebGL shader that tears your image (or a live gradient, if you skip the image) into drifting RGB channels, triggerable by hover, scroll, click, or always-on.